Celestial Guardians (A3)
This deck is still the meta. Unlike last month, this deck has a couple of counters in the form of Meowscarada, Charizard, Decidueye and decks primarily focusing on Oricorio. However, with a well-timed Mars or Red Card, these matchups aren’t a total loss unless it’s Oricorio; in that case, you will usually lose. However, let’s talk game plan. The strategy is so simple it’s almost unfair. Here’s how it plays out:
Once you reach this point, let the chaos begin. Giratina EX and Darkrai EX can start obliterating everything, while Giant Cape ensures they survive most attacks. The ideal board state includes:
Giratina Ex: Primary attacker and damage dealer
Darkrai Ex: Chip damage dealer and secondary attacker
Leaf: Board stabilizer
Red: Damage enhancer
Giant Cape: HP enhancer and helps Giratina Ex survive
Rocky Helmet: Chip Damage for damage breakpoints.
Do you prefer a more aggressive hand control playstyle? This variant replaces 1 Red for:
The extra Mars keeps unwinnable matchups like Charizard winnable while it wears down opponents' hand. The real kicker? A well-timed Mars might get your opponent to concede on the spot.
This variant also performs better against the mirror match. While it sacrifices some extra damage, it is no longer a loss if going second.
Another option is Komala as a tech for the Oricorio matchup. While it can hurt consistency a bit, it absolutely helps against matchups that would usually be an auto loss.
Let’s get real—anyone calling this no longer Tier 1 is not using appropriate data from Limitless. This deck boasts a 53.07% win rate. Even with the inclusion of Rare Candy and the menacing Oricorio, this deck has found a way to adapt, making this an absolute menace in the current meta.
🏆 Tier 1 — Tournament Proven
✅ Strengths: Unlimited Energy and High Damage
⚠️ Weaknesses: Bench swapping and self-damaging
Review updated on May 22, 2025 by sirpotatophil
You can copy the card name by clicking the copy button next to it